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How to Play

Classroom Word Wheel — quick rules for teachers and students

1 Object of the game

The teacher secretly picks a word or phrase. Students take turns spinning the wheel and guessing letters to reveal the puzzle. The team that solves the puzzle wins the round — but points earned along the way matter too, since the class can play multiple rounds and keep a running score.

2 Setting up a puzzle (teacher only)

Tap Host setup to open the entry panel. Type a category (this is shown to everyone) and the secret word or phrase. Tap Create puzzle and the board fills in with blank tiles.

The secret word field hides itself as dots while you type, so it's safe to fill in even while your screen is mirrored to a projector or smart TV.

3 Taking a turn

  1. Mark which team is up by tapping their card in the Teams panel — it gets an "ACTIVE" tag.
  2. The team spins the wheel by tapping SPIN. Whatever it lands on is that turn's prize.
  3. The team guesses a letter out loud. The teacher taps that letter on the keyboard — matching tiles reveal automatically, and the key turns green (correct) or gray (not in the puzzle).
  4. If the guess was correct, tap Apply to active team to add the wheel prize to their score.
  5. Play passes to the next team — use Next team to rotate turns.

4 Buying a vowel

Instead of spinning, a team can buy a vowel (AEIOU) for 1 point. Make sure that team is marked active, tap Buy a vowel (−1) to deduct the point, then tap the vowel on the keyboard to reveal it.

5 What's on the wheel

The wheel has point values from 1 to 5, plus a few special spaces:

+1
+2
+3
+4
+5
Lose a Turn
Free Spin
Bankrupt

Lose a Turn — no guess this round, play passes on.
Free Spin — the same team spins again.
Bankrupt — tapping "Apply to active team" resets that team's score to zero.

6 Solving the puzzle

A team can attempt to solve the whole word or phrase at any point instead of guessing one letter. If they get it right, the teacher can tap Reveal answer to flip every remaining tile and confirm the win. Tap New puzzle to clear the board and set up the next round — team scores carry over.